Hello tiny humans,
I believe that most of Wonderland visitors find themselves wondering where a good instructions of use manual of my lands could be found. I understand their worries because I know that, in the end, we speak different languages (although we do not realize it until it is too late to walk back). To illustrate that point:
CC: All ways here you see, are the QUEEN’S WAYS!
A: But I’ve never met any queen.
CC: You haven’t? You haVEN’T? Oh, but you must! She’ll be mad about you, simply mad!
A: How can I find her?
CC: Well, some go this way, some go that way. But as for me, myself, personally, I prefer the shortcut.
Today I would like you to think about what we find easy and what we do not. For me, it was obvious that there was a shortcut to see the Queen right in the middle of the tree where I was standing. Alice simply could not read this signals. Why am I saying all this?
Usability means designing a process, object or logic based on the user’s psychology in order to make it more efficient to use (it takes less time to accomplish a particular task), easier to learn (operation can be learned by observing the object) and more satisfying to use. In a brand-saturated market, companies start realizing the benefits of researching and developing their products with user-oriented methods (instead of technology-oriented methods). In the user-centered design paradigm, the product is designed with its targeted users in mind at all times. They might even take part in the design team.
Jakob Nielsen stated: “Studies of user behavior on the Web find a low tolerance for difficult designs or slow sites. People don’t want to wait. And they don’t want to learn how to use a home page. There’s no such thing as a training class or a manual for a Web site. People have to be able to grasp the functioning of the site immediately after scanning the home page—for a few seconds at most.” This sums up perfectly the performance all Web sites should pledge.
Regarding eCommerce websites, the meaning of web usability is usually narrowed down to efficiency: providing shorter, clearer and easier path for users to buy and/or performing other transactions becomes the main point.
Personally, there lies the problem. This way of thinking should be minimum requirements, not a way to for companies to differentiate themselves from competitors. This is kind of disappointing, specially when lots of tools are available for companies to use. Eye tracking, evaluation methods (parallel design, cognitive modeling methods, GOMS, Human Processor Model, etc.), ISO models, tree testing or activity analysis among others illustrate my point.
In conclusion, whenever you find yourselves dealing with the design of a product, service or process, make sure that all these questions have an upheld answer ASAP:
- Who are the users, what do they know, and what can they learn?
- What do users want or need to do?
- What is the general background of the users?
- What is the context in which the user is working?
- What has to be left to the machine?
From Wonderland with Love,
The Cheshire Cat